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Building Ogre3D with Microsoft Visual C++ 14.0 (Visual Studio Community 2015)

Today we will build Ogre3D graphics rendering engine ( using Microsoft Visual C++ 14.0 compiler (Visual Studio Community 2015).

Building Ogre can take some time and things don't always go smoothly, which is why I decided to document the entire process. I will follow the basic process as documented in the official guides:

Just be aware that I may be using a slightly different directory structure within my build. Substitute my paths for yours where applicable.

The latest stable release is 1.9 and has been around for a long time, so it should build without too much trouble.

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Setting up a LAMP server (Linux + Apache + MySQL + PHP)

Linux + Apache + MySQL + PHP

Probably the most common installation of web server, at least for a Linux system, is Linux, Apache, MySQL and PHP. Also possible on a Windows system, in which case it would be known as WAMP. I will cover setting up the former here.

I assume you already have a working Debian based Linux distribution. If not then I highly recommend Debian, or for Raspberry Pi users, Raspbian.

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