Building Ogre3D with Microsoft Visual C++ 14.0 (Visual Studio Community 2015)
Today we will build Ogre3D graphics rendering engine (http://www.ogre3d.org/) using Microsoft Visual C++ 14.0 compiler (Visual Studio Community 2015).
Building Ogre can take some time and things don't always go smoothly, which is why I decided to document the entire process. I will follow the basic process as documented in the official guides:
- http://www.ogre3d.org/tikiwiki/tiki-index.php?page=Prerequisites
- http://www.ogre3d.org/tikiwiki/tiki-index.php?page=CMake+Quick+Start+Guide
Just be aware that I may be using a slightly different directory structure within my build. Substitute my paths for yours where applicable.
The latest stable release is 1.9 and has been around for a long time, so it should build without too much trouble.
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